HUD - Social Needs

25.00 USD

A complete RedM metabolism HUD designed to replace the default game HUD and display the player’s main stats in a clean and immersive way.

The system tracks player status in real time and includes consumable item support, animations, status effects, horse stats, and multi-framework compatibility.

Main Features

  • Modern metabolism HUD
  • Hunger and thirst system
  • Fatigue/stress control
  • Alcohol and drug status support
  • Stamina support
  • Player health and stamina display
  • Current horse health and stamina display
  • Fully configurable consumable items
  • Eating, drinking, smoking, coffee, tea, alcohol and special effect animations
  • Consumables with metadata support
  • Ingredient/metadata combination support
  • Easy inventory integration through a server event
  • Multi-framework compatibility
  • Partially open code for easy configuration

Consumable System

Any item can be registered as a consumable through the configuration file. Each item can modify hunger, thirst, fatigue, alcohol, drugs, sickness and stamina.

Each consumable can also run a client-side action, such as eating, drinking, smoking, using a pipe, drinking coffee, whisky, wine, moonshine, tea, champagne, opium and more.

Inventory integration is simple:

TriggerServerEvent("HUD:Consumable:Item", itemName, metadata)

Requeriments

Compatibility

  • Vorp
  • FRP
  • RSG
  • Custom

Media

https://www.youtube.com/watch?v=oeyZ80sVEPU