A complete RedM metabolism HUD designed to replace the default game HUD and display the player’s main stats in a clean and immersive way.
The system tracks player status in real time and includes consumable item support, animations, status effects, horse stats, and multi-framework compatibility.
Main Features
Consumable System
Any item can be registered as a consumable through the configuration file. Each item can modify hunger, thirst, fatigue, alcohol, drugs, sickness and stamina.
Each consumable can also run a client-side action, such as eating, drinking, smoking, using a pipe, drinking coffee, whisky, wine, moonshine, tea, champagne, opium and more.
Inventory integration is simple:
TriggerServerEvent("HUD:Consumable:Item", itemName, metadata)