OPEN SOURCE VERSION
A complete RedM metabolism HUD designed to replace the default game HUD and display the player’s main stats in a clean and immersive way.
The system tracks player status in real time and includes consumable item support, animations, status effects, horse stats, and multi-framework compatibility.
Main Features
Modern metabolism HUD
Hunger and thirst system
Fatigue/stress control
Alcohol and drug status support
Stamina support
Player health and stamina display
Current horse health and stamina display
Fully configurable consumable items
Eating, drinking, smoking, coffee, tea, alcohol and special effect animations
Consumables with metadata support
Ingredient/metadata combination support
Easy inventory integration through a server event
Multi-framework compatibility
Partially open code for easy configuration
Consumable System
Any item can be registered as a consumable through the configuration file. Each item can modify hunger, thirst, fatigue, alcohol, drugs, sickness and stamina.
Each consumable can also run a client-side action, such as eating, drinking, smoking, using a pipe, drinking coffee, whisky, wine, moonshine, tea, champagne, opium and more.
Inventory integration is simple:
TriggerServerEvent("HUD:Consumable:Item", itemName, metadata)
Vorp
FRP
RSG
Custom